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Blood of heroes video game
Blood of heroes video game








blood of heroes video game

There's adventuring and battling to be done, but the way it plays out feels like the game just wants to get the fighting over with so you can go back to menu-tapping. There's very little substance here, you simply tap through menus, unlocking more currencies so you can unlock more menus to add more currencies. Another companion in my play-through (the one holding handcuffs for some reason) says, "You're very good with a bow, I wonder what else you're good with?" I'm no prude, but a simple closing of the curtain followed by the appearance of the baby would have gotten the point across.īloodline: Heroes of Lithas feels like the type of mobile game you'd see in a Facebook ad. The whole thing feels gross, especially the forced one-liner. When you're ready, tapping "Court" starts a small cutscene where a curtain closes and reopens, with the chosen companion appearing, saying a very cheesy one-liner, and then the baby appears. When you open the Companion menu and choose a companion, you have the option of bestowing gifts upon them, raising their charm levels and producing children of higher rarity.

blood of heroes video game

I'd enjoy the lineage aspects of Bloodline more if the courtship phase wasn't so… weird. Some children require more actions than others-one child I birthed needed 75 actions before they grew up-and the time it takes to raise them is artificially inflated by in-game timers, so not even the trademark mechanic could avoid mobile shenanigans. Of course, these actions are again just a matter of tapping, but at least there's some agency on how the kid grows up. Raising the heirs is neat, as you shape how the child grows up through one of three actions: training, apprenticeship, and studying. These companions are unlocked through daily log-in events, completing missions, or other means, with each one waiting for you in the designated Companion menu. The one mechanic Bloodline hangs its hat on-it's in the title, after all-is the ability to develop a bloodline of your heroes through courting companions. If you see a red mark on any one of these areas, you go in, tap what needs to be tapped, and get out, and even then all you aredoing is collecting one of the game's myriad number of currencies: gold, bread, diamonds, and so on. The kingdom is an engine, and you, the player, are its ignition…but it's a shame the engine runs on little more than menu management.

blood of heroes video game

You help make decisions in the Senate that aid the city, you manage districts and collect the taxes, and you fight other players in the arena and interrogate prisoners in the dungeon. There's no meat on the bone, just mindless watching with the occasional tap as you wait for the last enemy to fall so you can move on.Īs you progress through these missions, you unlock more of your kingdom, with its resources contributing to your story efforts. Once the enemies are defeated, you see a victory screen, maybe watch a "cutscene" of two characters talking to each other while reading their dialogue, then go into the next fight. Eventually the boxes for your party members light up one by one, and you tap them to activate that character's strongest move. The two factions mindlessly attack one another, dealing damage with each attack. That's slight hyperbole, but not by much missions really do fly by. Now Playing: Bloodline: Heroes Of Lithas Official Trailerĭon't blink while playing through these missions, however, or you might miss the action. By clicking 'enter', you agree to GameSpot's










Blood of heroes video game